Scopely

Principal UX designer - Monopoly GO!

Lead · Гибрид · Испания · Английский B2

Навыки

  • Ответственность за результат
  • SOLID и паттерны
  • Работа со стейкхолдерами
  • UX-дизайн

О компании и продукте

  • Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
  • Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
  • Scopely is looking for a Principal UX designer to join our Monopoly GO! team in Seville (Spain) on a hybrid basis!

Задачи

  • In this Principal UX Design role, you work in close partnership with our product and development teams to create new gameplay experiences for players
  • Own the end-to-end UX strategy and execution for a product area, driving initiatives independently from discovery through implementation
  • Identify opportunities to improve the player experience through product thinking, player insights and data
  • Lead discovery initiatives to deepen our understanding of player behaviors, motivations and opportunities
  • Drive ideation of new concepts, facilitating workshops, brainstorming sessions, conceptual designs and prototypes to validate ideas early
  • Create innovative player experiences while balancing creativity with product goals, technical constraints and production realities
  • Help evolve UX frameworks, principles and design patterns that promote consistency, scalability and high-quality player experiences across the game
  • Champion user research as an essential part of the UX process, partnering with Research to identify risks, define learning objectives and translate findings into product decisions
  • Deliver high-quality designs, prototypes and documentation that clearly communicate the intended player experience to Product, Engineering and Art
  • Build strong cross-functional relationships, proactively driving alignment and helping teams navigate ambiguity to reach the best player-focused solutions
  • Contribute to the growth of the UX discipline by sharing knowledge, raising quality standards and helping build a collaborative design culture

Требования

  • 8+ years of experience designing user experiences for games
  • Proven track record of creating impactful gameplay features with deep expertise in game mechanics, player motivations, progression systems, rewards and player psychology
  • Strong product thinking, with the ability to balance player needs, business goals and technical constraints when making design decisions
  • Experience independently owning complex product areas and driving work forward
  • Expertise creating prototypes to validate ideas, identify risks early and iterate quickly
  • Ability to seamlessly move between tactical execution and strategic thinking, ensuring day-to-day design decisions support broader product goals
  • Excellent stakeholder management skills with the ability to challenge assumptions constructively, influence decisions through collaboration and build alignment across disciplines
  • Highly collaborative designer who proactively shares ideas, seeks feedback and contributes positively to team culture
  • Strong communication, diplomacy and relationship building skills, with the ability to navigate disagreements professionally while keeping player experience at the center of decision making
  • Comfortable working in ambiguity, proactively identifying opportunities and taking ownership to move initiatives forward
  • Passion for mentoring, raising craft quality and contributing to the continuous improvement of the UX discipline

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ГеографияИспаниявычитано из текста вакансии
Зарплата≈ 18 488 USD в месяцнаша оценка, в вакансии не названа

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  • greenhouseОсновная публикация · 2026-07-23

Работодатель

Scopely

50 активных вакансий · вилка работодателя указана в 23%

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