Scopely

Senior/Lead 3D Character Artist

Lead · Индия · Английский B2

Не указано: формат работы

Навыки

  • 3ds Max
  • Live-операции в игре
  • Лидерство
  • Роадмап
  • SOLID и паттерны
  • ZBrush

О компании и продукте

  • Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
  • Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
  • Scopely is looking for a Senior/Lead 3D Character Artist to join the WWE Champions team in Bangalore!

Задачи

  • We’re looking for a Senior/Lead 3D Character Artist to own character art for WWE Champions and set the standard for how the biggest WWE Superstars come to life
  • In this role, you’ll pair expert craft with leadership — defining the quality bar and our stylized-realism visual language, growing the character art team, and representing the discipline across the studio
  • You’ll be the bridge between art and Design, Product, and Production: taking feasibility calls, scoping what’s realistic, and making sure we ship recognizable Superstars on a demanding live-service cadence without compromising quality
  • Responsibilities will include
  • Owning, documenting, and championing the character art quality bar and the game’s stylized-realism visual language
  • Leading, mentoring, and growing the character art team - reviews, feedback, career development, and hiring
  • Delivering the most complex hero characters yourself when needed, setting the benchmark the team follows
  • Acting as the primary point of contact for character art across the studio, representing the discipline in planning with Design, Product, Production, and Tech Art
  • Owning feasibility calls - assessing incoming feature, content, and Superstar requests against art scope, technical budgets (poly count, memory, mobile performance), and schedule, and giving clear, honest answers on what’s achievable, the trade-offs, and realistic alternatives
  • Scoping and estimating character art work, providing estimates and timelines that feed roadmap and live-ops planning
  • Translating design, product, and marketing goals into clear art requirements, tasks, and priorities for the team
  • Planning team capacity and distributing work across internal artists and outsourcing, directing and reviewing vendor work to ensure it meets the bar
  • Establishing and continuously improving character modeling and sculpting pipelines, tools, and best practices in partnership with tech art
  • Partnering with animation and tech art on deformation, rigging readiness, and optimization, and driving solutions to hard technical-art problems
  • Supporting Superstar likeness accuracy and brand/approval requirements, coordinating with stakeholders and the licensor as needed
  • Flagging risks, resolving competing priorities, unblocking the team, and escalating when necessary

Требования

  • Expert-level character art skills - mastery of human likeness, anatomy, low-poly game-ready modeling, stylized realism, and clothing/gear
  • 8+ years creating character art for shipped games, including time leading or directing a team
  • Proven ability to set and hold a quality bar across a team and a large body of work
  • Strong cross-functional communication - comfortable partnering with design, product, and production, and making and defending feasibility and trade-off decisions with non-artists
  • Solid grasp of the technical constraints that drive feasibility on mobile (poly/texture budgets, memory, performance) and the ability to scope and estimate work realistically
  • Strong leadership and mentoring skills, able to give direction and rally a team around a vision
  • Experience defining or significantly improving character art pipelines and workflows
  • A strong understanding of end-to-end game production workflows — how character art fits into the wider pipeline from concept and pre-production through live operations
  • Expert command of the full character toolset (ZBrush, 3DCoat, Maya or 3ds Max, Substance, and a real-time engine)
  • Ability to take feedback constructively and communicate decisions clearly across disciplines
  • Experience using AI tools to support character art workflows (reference exploration, ideation, or production efficiency), with strong artistic judgment guiding final output
  • Experience on a live-ops / live-service mobile game with a regular content cadence
  • Experience leading or coordinating outsourcing/vendor teams
  • Experience with celebrity or athlete likeness or licensed IP
  • A genuine passion for WWE and sports entertainment
  • Portfolio
  • A portfolio is required and should demonstrate
  • Personal character craft - game-ready models and human likeness
  • Stylized character work
  • Evidence of leadership - work shipped under your direction, style guides, or pipeline contributions

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