As a Senior Software Engineer, you will play a key role in developing and maintaining the game’s Unity client across a large live-service mobile game codebase. You will contribute to high-impact initiatives spanning gameplay systems, live-ops features, client infrastructure, performance, build reliability, platform integrations, and maintainability. This role is ideal for an engineer who combines strong technical execution with sound architectural judgment in a complex production environment.
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Задачи
Design, build, and maintain major client systems across gameplay, UI, live events, progression, offers, social features, and platform services
Contribute to the architecture of a large Unity/C# codebase with an emphasis on modularity, testability, performance, and long-term maintainability
Implement and support data-driven and live-ops systems, including event configuration, feature flags, localization, and content delivered through structured data pipelines such as FlatBuffers
Partner closely with design, product, QA, analytics, economy, backend, and live-ops stakeholders to deliver scalable client solutions aligned with roadmap and operational needs
Improve engineering effectiveness through strong coding practices, tooling, CI/build processes, code reviews, debugging workflows, and technical documentation
Investigate and resolve production issues across mobile client systems, platform integrations, monetization flows, and live event features
Mentor junior and mid-level engineers, contribute to team technical decisions, and help raise the overall quality bar for the engineering organization
Требования
Experience & Technical Skills
5+ years of professional software engineering experience, including experience on production game clients or similarly complex interactive applications
Strong expertise in C# and object-oriented software design
Solid experience with Unity in production environments, ideally on mobile live-service titles
Experience building and maintaining client systems for gameplay, UI, event systems, or data-driven feature development
Experience with mobile platform considerations for iOS and Android, including integrations, performance tuning, memory management, and release readiness
Understanding of client-side data pipelines, remote content/configuration, serialization, and schema-driven systems
Experience working with build automation, CI/CD workflows, and release pipelines for mobile games
Strong debugging and profiling skills across runtime behavior, performance, memory, and production stability
Familiarity with testing strategies and quality practices in medium to large codebases
Cross-Functional and Game-Specific Knowledge
Familiarity with live-service game development, including progression systems, offers/monetization, event systems, social features, and analytics
Experience partnering with backend and live-ops teams to support content updates and feature rollouts
Ability to make thoughtful technical tradeoffs in a content-heavy, operationally active game environment
Comfort working across teams and contributing to initiatives with multiple dependencies
Soft Skills & Education
Bachelor’s degree in Computer Science or a related field, or equivalent practical experience
Strong communication and collaboration skills
Demonstrated mentorship and knowledge-sharing ability
High ownership, sound judgment, and a practical approach to solving complex technical problems
Passion for games and for building stable, maintainable systems that support great player experiences
Паспорт вакансии
История публикации
Появилась в Вакандии26 днейв источнике с 07.07.2026
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greenhouseОсновная публикация · 2026-07-07
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Scopely
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