Improve player feedback, gameplay readability, and moment-to-moment pacing
Balance stealth and combat gameplay loops
Drive gameplay features from concept to final polish
Implement and iterate gameplay systems directly in Unreal Engine
Collaborate with gameplay and AI programmers
Work closely with animation, level design, UI and UX, VFX, audio, and production teams
Define and maintain the long-term vision for complex gameplay systems
Prototype solutions and iterate based on testing and player feedback
Create concise and actionable gameplay documentation
Ensure gameplay systems remain consistent with technical and production constraints
SENIOR STEALTH COMBAT DESIGNER (11 BIT STUDIOS)
Unannounced Project
Negotiable
Full-time
Remote / 👔 Office Warsaw, Poland 🇵🇱
Description
You will own the quality, consistency, and overall feel of the stealth and combat experience
The role covers combat systems, stealth mechanics, NPC behaviours, enemy archetypes, encounters, combat spaces, player feedback, and moment-to-moment balancing
You will drive complex gameplay features from initial concept through implementation, iteration, and final polish
Требования
At least 7 years of professional experience in Combat Design, Gameplay Design, Technical Design, AI Design, or a related discipline
Experience shipping at least two PC or console games
Experience owning a significant gameplay feature from concept through release
Strong experience designing stealth gameplay, combat gameplay, or both
Deep understanding of player agency, gameplay readability, encounter design, and pacing
Experience designing NPC behaviours, enemy archetypes, and AI-driven gameplay systems
Practical experience working directly in Unreal Engine
Strong knowledge of Blueprints, Behavior Trees, State Trees, or equivalent gameplay scripting tools
Hands-on gameplay implementation experience
Ability to define and drive the long-term vision of complex gameplay systems
Strong analytical and problem-solving skills
Ability to quickly identify gameplay issues and prototype solutions
Strong communication and multidisciplinary collaboration skills
Ability to work independently with minimal supervision
Strong ownership mindset
Ability to balance creative goals with technical constraints and production requirements
Experience creating clear gameplay documentation
English and Polish proficiency at B2 level or higher
Portfolio demonstrating relevant gameplay design and implementation work
Будет плюсом
Portfolio examples of implemented combat mechanics
Portfolio examples of enemy archetypes and AI behaviours
Examples of hands-on gameplay implementation
Examples demonstrating iteration, testing, and problem-solving processes
Experience working on large-scale stealth or combat-focused projects
Условия
Hybrid working model with three office days and two remote days per week
Additional annual pool of remote working days
Flexible working hours
20 or 26 days of fully paid holiday leave
Private medical package
Psychological support
Multisport membership
Team training budget
Office library
Dog-friendly office
In-house gym
Car and bicycle parking
Chill zone with video, board, and arcade games
International working environment
Attendance at game development events
Relocation budget for candidates moving from abroad
Employee referral program
Annual company events
Company merchandise
Vacancy link
11 bit studios is looking for a Senior Stealth and Combat Designer to join an unannounced project in a hybrid working model
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Появилась в Вакандии30 дней
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